In Silent Hill 2 Labyrinth Walkthrough for PS5, we offer a step-by-step guide to navigating the entire game, including all the collectibles. This section takes place after the battle with Abstract Daddy, where you’ll enter the Labyrinth. Unlike other areas, James doesn’t find a completed map here; instead, he fills it in himself as he explores.
This guide assumes you are playing with both the Combat Challenge and Puzzle Challenge set to Standard difficulty. For more details on these difficulty settings, check out the relevant section. This walkthrough covers everything from the moment you enter the labyrinth until the point where you row across Toluca Lake toward the Lake View Hotel.
Silent Hill 2 Labyrinth Walkthrough – Collectibles: Glimpses of the Past, Strange Photos
After defeating Abstract Daddy, make sure to heal yourself, and follow the path that leads you back through the building you initially took to reach Angela. As you move down the corridor, James will automatically bring up a map, signaling you’ve reached the Labyrinth. However, this time the map is different—James has to fill it in as he progresses, making navigation trickier than usual. Don’t worry, we’ll guide you through it!
Turn the corner, and you’ll encounter a Strange Wall that appears to be made of large bugs or perhaps human limbs. Since you can’t pass through it, head right, and you’ll find two short staircases leading to the left. After interacting with a door, a cutscene will play where James finds Maria locked in a cell, seemingly fine despite being stabbed by Pyramid Head earlier.
Once you regain control of James, head back to the area with the giant chasm from before. This time, you’ll notice a Rotating Cube mechanism in place, which controls the building in front of you. Spin the cube so that an open doorway aligns at your level. To confirm you’ve positioned it correctly, look for a symbol resembling a triangle with an upside-down cross at its base—this mark will be on the cube and above the door.
Proceed through the doorway, ascend the staircase, and follow the dark corridor, which will lead you to three doors. Enter the one on the left, which will bring you into the Rotten Area. Follow the hallway to a room where a Suspended Cage hangs from the ceiling, seemingly ready to be cut down. From here, head west, and on your right, you’ll find a breakable wall. Examine the noose behind it to uncover a Glimpse of the Past.
Glimpses of the Past #1
When you arrive at the room with the Suspended Cage in the Rotten Area, head west, and you’ll notice a breakable wall on your right. Behind it, there’s a noose you can inspect to find a Glimpse of the Past.
Afterward, return to the Suspended Cage room, open your map, and exit to the east. Follow the corridors, which lead to a room on your left. Refer to the map image for clearer guidance. Inside this room, push a metal cart against the wall to access a crawlspace. On the other side, interact with the noisy fridge for a cutscene where James finds Lighter Gas.
Retrace your steps to the Suspended Cage room, but this time take the southern exit. Continue heading south, hop over a box, and go through a set of double doors. In the next room, filled with bookcases, squeeze through the gap in the wall at the end. Between two broken beds, James can reach into a hole and retrieve a Lighter Wick.
Follow the corridor into a new area where you’ll come across a lone desk with a drawer containing the Iron Key. This key unlocks a door just east of the room with the Suspended Cage. Open the door and enter the bathroom, but don’t check the bathtub yet. Instead, proceed through a gap in the wall and down a narrow corridor until you find a valve. Turn it to drain the bathtub, allowing you to pick up the Broken Lighter.
Now, combine the Broken Lighter, Lighter Wick, and Lighter Gas in your inventory to create a working Lighter. Return to the Suspended Cage and use the lighter to burn the rope. The cage will fall, creating a hole in the floor, which you can jump into.
At the bottom, you’ll find yourself back near the Rotating Cube. Spin it once more to align the entrance displaying an infinity symbol, along with a vertical line and two horizontal lines branching off. Head inside, take the stairs up, and follow the corridor to the set of three doors you saw earlier. This time, go through the middle door.
You’ll arrive in the Desolate Area. Make a save, then enter the first door on your right. Squeeze through the gap in the cupboard, collect supplies, defeat the enemy, and proceed through the door next to the toppled bookcase. Descend the ladder to reach the Flooded Level. Follow the cave's path until you find a hole where you can peer in and spot a key. Since the central room’s door is locked, head south to find a ladder. Climb it to reach the Handcuffed Gate.
Pass through the only other available door, and follow the corridor west. Turn right twice to find another ladder leading back down. At the bottom, continue through the cave to reach the room where you previously spotted the key through the hole. Collect the Small Key, and use it to unlock the Handcuffed Gate. Afterward, turn the valve to access more of the Desolate Area.
Upon reaching the end of the new corridor, push a metal cart against the wall to pass through another crawlspace. Go down the ladder on the other side to enter a new part of the Flooded Level. You’ll come across a crawlspace that leads to a wall of Wires blocking the path. Head right into a bug-infested corridor, where Pyramid Head will appear and begin chasing you. Run left past the ladder, through the double doors, and unlock a Trophy. Then, take the ladder up to another section of the Desolate Area.
At the top, you’ll find a room with a fuse box containing a Wirecutter. Return to the area where Pyramid Head was chasing you, and climb the ladder you initially passed. This brings you to yet another section of the Desolate Area, where you’ll find ammo, health items, and a Strange Photo.
Strange Photo #1: Whole World Ahead of Us
While exploring the Desolate Area in the Labyrinth, you’ll eventually encounter Pyramid Head chasing you. On a hexagonal corridor, there is a ladder that leads you up. At the top, in the next room, you'll find the first Strange Photo.
Once you've grabbed it, head back to the Flooded Level, where the Wall of Wires is located. Use the Wirecutter to clear the path, descend the ladder, and jump down into the small room on the right. This will return you to the Rotating Cube. If you're aiming for another Strange Photo, spin the cube until you see a symbol that has been scratched out. The correct position will allow you to descend some stairs and battle for another Strange Photo.
Strange Photo #2: Your Best Buddy
To locate the second Strange Photo, rotate the cube to display the scratched-out symbol. When aligned correctly, you can descend the stairs inside the structure to find the Strange Photo.
Rotate the cube again, this time to show an upside-down triangle with a cross beneath it above the entrance door. Enter the structure ahead and head through the red door on the right to enter the Ruined Area.
First, you’ll encounter the remains of a house. As you approach the red door at the back, an alarm will sound, causing all nearby enemies to awaken. Once they’re defeated, the red door will unlock. Proceed through a corridor to another room, which is set up similarly. Defeat the enemies once more, then enter the next room filled with bugs. Here, you'll need to shoot at an enemy attacking from beneath a metal grate. Afterward, the game will offer you a save point.
Continue down the hallway and after rounding a corner, Pyramid Head will break through the wall. You must flee in the opposite direction toward a second Strange Wall, which will slowly recede, allowing you to escape. At the end, enter the room to find Maria, but this time, she’s dead. After the cutscene, leave the cell and you’ll return to the room with the Rotating Cube, now destroyed with Pyramid Head's gigantic sword sticking out of it.
Interact with the sword, and James will drag it across the floor. Carry the sword to the Strange Wall to pass through it. James will drop the sword when you reach a ladder, which you’ll climb to reach a graveyard. In the back-left corner, there’s an open grave for James — jump into it.
You’ll land in a corridor leading to a blood-soaked door, with Eddie on the other side. After a cutscene where Eddie turns on you, the boss fight will begin. Eddie uses a powerful revolver that can severely damage you with a clean shot. Use the hanging carcasses for cover and equip the Shotgun or Rifle to deal significant damage. If Eddie shoots the pipes, visibility will decrease, but wearing headphones will help you detect his movements by sound.
Next, Eddie will power up the machinery, causing the animal carcasses to move frequently, making it harder to hit him at a distance. Stay close to land your shots. After a few more hits, Eddie will fall, ending the boss fight. Leave the room through a set of industrial doors along the perimeter.
Once outside, you’ll come across the shore of Toluca Lake. Make a save, then turn around and head toward the small staircase. Behind it, you’ll find a Strange Photo.
Strange Photo #3: Road Trip!
After defeating Eddie and exiting the building, you'll arrive at Toluca Lake’s shoreline. Turn right, then right again when you spot the save point. Behind the small staircase, you’ll find this final Strange Photo.
You can now approach the boat at the end of the pier. While on the water, row toward the distant light. If you let James spend about 10 minutes rowing around on Toluca Lake, you’ll unlock a Trophy. Eventually, you’ll reach the Lakeview Hotel, concluding the Silent Hill 2 Walkthrough.