Take-Two CEO Dismisses Concerns: GTA 6 Won’t Encourage Violent Behavior
The controversy over violent video games has spanned decades, with iconic titles like Mortal Kombat and Doom sparking debates since the 1990s. This backlash was so significant that it resulted in U.S. congressional hearings and the establishment of the ESRB rating system. With GTA 6 on the horizon, similar concerns about its impact on behavior continue to emerge.

Even today, the conversation continues, with politicians and media outlets questioning the influence of video games on real-world violence. In 2021, French President Emmanuel Macron suggested that video games contributed to nationwide riots—though he later walked back his statement. Similarly, former U.S. President Donald Trump linked video games to mass shootings in 2019. The controversy extends further back, with Germany considering a full ban on violent video games in 2009 following the Winnenden school shooting, where the perpetrator was reportedly a fan of Counter-Strike and Far Cry 2.
Call of Duty has also faced scrutiny, particularly for the infamous "No Russian" mission, which sparked global outrage.
The Ongoing Debate and GTA 6’s Role
During Into The Crossroads, reach the Crossroads and take a boat to the Converged City. Head south until you find an open area, then follow the eastern path and slide down the slope to trigger The Labs Below side quest.

"Entertainment doesn’t create behavior it reflects behavior," Zelnick stated in an interview with CNBC, as reported by VideoGamer. "Entertainment allows people to experience emotions, engage in stories, and express themselves. The idea that entertainment directly causes behavior has been tested and debunked repeatedly."
GTA’s History with Controversy

Since GTA 3 revolutionized open-world gaming, the franchise has frequently been at the center of moral debates. The transition from a top-down, pixelated format to a detailed 3D sandbox was groundbreaking but also made the series an easy target for criticism. Players could steal cars, attack civilians, and engage in criminal activities, leading to accusations that the game promoted illegal behavior. Critics argued that it encouraged players to "progress through crime," as reported by Kotaku.

Zelnick, however, has consistently defended the gaming industry. In 2018, he was among the gaming executives invited to meet President Trump to discuss video game violence. His stance aligns with extensive research, including a study from the University of Oxford, which found no direct correlation between violent games and aggressive behavior in teenagers. Despite these findings, the debate resurfaces with every major game release.
Conclusion

While concerns over video game violence persist, extensive research and industry leaders like Take-Two's CEO, Zelnick, continue to refute these claims. With GTA 6 on the horizon, it's likely that similar discussions will emerge once again. However, history suggests that Take-Two's upcoming release will be more of a cultural phenomenon than a societal threat.