SMITHING EVENT UPDATE In Grow A Garden Full Guide
The newly added content heavily emphasizes advanced resource conversion and production, focusing on the SMITHING EVENT UPDATE In Grow A Garden. This specialist guide aims to break down very thoroughly new features added with this update—including new seeds, pet mechanics, crafting recipes, and all hidden systems that were smuggled in as a part of this very update.
Understanding Resource Conversion
The centerpiece of SMITHING EVENT UPDATE In Grow A Garden is the smithing mechanic—now it really alters how players convert surplus resources into valuable crafting components.
Introducing Blacksmith NPC: The path starts off with the Blacksmith NPC, located near the main crafting area. The Blacksmith operates the Forge, a station where three specific items are converted into various Coal rarities.
My Analysis: The Forging Economy: Initially, I found the forge to be very resource-consuming to begin with but quite random. It seemed that the rarity of input items—a huge fruit or a common egg, for example—did not always correlate to the rarity of resulting Coal. Input items consisted mostly of run-of-the-mill submissions: common fruits, a common egg, and a trading gear, and I saw them rewarded with everything from common coal to rare coal to even legendary coal. This would imply that the winning factor in the end would really be submitted volume rather than any quality of the submitted items.
Forging Inputs:
One needs to put in one of each of the following items to the forge:
Fruit: Any type of harvested fruit.
Egg: Any Pet Egg (cannot use an already hatched Pet).
Gear: Any Gear item (e.g., Trading Tickets, Sprinklers).
Output: Coal Rarity. The output is categorized into rarities of Coal, which is the main currency for all the new crafting recipes:
Common Coal
Rare Coal
Legendary Coal
Divine Coal
New Crafting Schematics and Utility Items
The Craft Gear section features several powerful new utility items and desirable cosmetics, all requiring various quantities of the newly forged Coal.
Essential Utility Recipes
Two crafted items stand out as being highly valuable for optimization and resource gathering:
Small Tree (Pet XP): Provides a large Pet XP boost over time. This is essential for quickly preparing Pets for the new Age Break mechanic (detailed below).
Smith Hammer: This item effectively reintroduces the Harvest All function back into the game, a critical quality-of-life feature that was previously removed. Its utility justifies the crafting cost immediately.
Other Notable Creations:
Thunder Bringer: This summons a lightning bolt randomly in your garden. While the intended use appears to be generating specific mutations, its randomness makes it a questionable investment given the high cost (requiring Legendary or Divine Coal).
Horseshoe Magnet: This acts similarly to the retired Pancake Stack, attracting resources within a radius. It is excellent for passive farming, though its interaction with all Pet types requires further investigation.
The Age Break Mechanic: New Pet Progression
A secret, game-changing feature has been introduced that allows dedicated players to push their Pet levels beyond the traditional cap: the Pet Age Break Machine.
Breaking the Level Cap in Grow A Garden
This machine is accessed by locating a new structure near the Pet Shop. To initiate the process, you must possess the following:
A Level 100 Pet (Minimum requirement confirmed through early testing).
A Duplicate Pet of the exact same type you wish to level up.
The Age Break mechanic allows for incremental leveling above Level 100, effectively increasing your Pet’s Age.
Step-by-Step Age Break:
Place the Level 100 Pet into the machine.
Select the Duplicate Pet to sacrifice for the Age Break.
The fusion process begins (takes time, can be skipped using premium currency).
The original Pet gains +1 Age Level (e.g., Level 100 becomes Level 101).
The cost to Age Break is not consistent; the required resource (points) doubles with each subsequent use, making it an escalating investment. The current observed max achievable level is 125. For the most committed members of the community, this mechanic is monumental, demanding both extreme resource expenditure and the rare acquisition of duplicate high-tier Pets.
Seeds, and New Pets in SMITHING EVENT UPDATE In Grow A Garden
SMITHING EVENT UPDATE In Grow A Garden, significantly expanded the pool of items available through the Digging mechanic, providing an alternative path to acquiring new content compared to the crafting bench.
Digging Return: The popular Digging mini-game is officially back, offering a variety of rewards, including new Coal types, cosmetic crates, and event seeds. This is crucial for variety if players find the main forging loop too repetitive.
The SMITHING EVENT UPDATE In Grow A Garden introduced several new plants and Pets, distributed across both crafting/shop and the Digging rewards:
| New Plants (Seeds) | Acquisition Method | Notable Feature |
| All Olive | Crafted Seed | Standard single-harvest fruit. |
| Hollow Bamboo | Crafted Seed | Multi-harvest resource; character can hide inside. |
| Yarrow | Crafted Seed | Single-harvest fruit that grows at the very top of the stalk. |
| Lumen Bloom | Digging Reward | Multi-harvest; likely worth 20k-40k base currency. |
| Lunar Stem | Digging Reward | Multi-harvest; appears to sell for 70k-120k base currency. |
Key New Pets:
Smithing Dog: (Crafted/Shop) Highly valuable as it consistently digs up Coal, directly feeding the central crafting loop.
Diamond Panther: (0.5\% Gem Egg) The rarest Pet, whose passive ability grants a small chance for a random Pet in your garden to Age up by one level when harvesting high-mutation fruits (12+ mutations). This synergizes perfectly with the new Age Break system.
Ruby Squid: (0.5\% Gem Egg) Unique ability to mimic any other Pet’s passive ability that does not have a cooldown timer. This contrasts with the Mimic Octopus, which only copies cooldown-based abilities.






