Are NEW Armor And Weapon In Grounded 2 the key to owning the backyard? Hell yeah! Launched in July 2025’s Early Access, Grounded 2 drops a stash of slick armor and deadly weapons to slay spiders and more. gggamer.net’s guide breaks down every new piece and how to craft ‘em. Let’s gear up and dive in!
Why New Gear Rocks
Grounded 2’s new armor and weapons are game-changers. From venom-dripping daggers to chill-busting armor, these goodies make you a backyard beast. Craft them with Raw Science and enemy drops to survive Act 1’s toughest fights. Ready to flex on Wolf Spiders? Let’s check out the loot!
New Armor Breakdown
Wolf Spider Armor (Rogue)
Looks: Tiny Pete rocks a creepy-crawly vibe.
Perks: Boosts 3-hit combo crit chance, adds venom build-up on dual-wield dash strikes. Set bonus amps venom damage on melee hits.
Craft: Wolf Spider Fangs, found in eastern Anthills.
Furry Armor (Mage)
Looks: Fuzzy and cozy for Pete.
Perks: Reduces Chill build-up in cold zones (Ice Cream Area). Set bonus cuts Chill on exertion kills.
Craft: Furry Bug Hairs from northern Furry Beetles.
Sizzling Armor (Mage)
Looks: Fiery glow for hot zones.
Perks: Staff attacks use less stamina, reduces Sizzle damage. Set bonus speeds up staff attacks (stacks 5x, resets when hit).
Craft: Spicy Candy and Boiling Glands from southern Scorch Bugs.
Northern Armor (Rogue)
Looks: Ninja Turtle foot soldier energy.
Perks: Boosts crit chance, doubles damage to venom-affected enemies. Set bonus stuns with ambush melee hits.
Craft: Northern Scorpion Stingers from Ice Cream Area.
Butterfly Armor (Mage)
Looks: Ridiculously elegant wings.
Perks: Staff attacks save stamina, perfect blocks add a damage-reducing barrier (stacks 3x). Set bonus boosts fresh damage and adds chill blasts on staff finisher dodges.
Craft: Butterfly Wings from central Butterfly Nests.
Cockroach Armor (Fighter)
Looks: Gas mask aesthetic with a gross edge.
Perks: Melee generates threat (tank for squad), restores health on corpse loots, boosts gas resistance. Set bonus resists venom, chill, and sizzle (stacks 5x).
Craft: Roach Chunks park-wide, Gas Sacs from western Gas Bugs.
Snail Armor (Fighter)
Looks: Bulky shell vibes.
Perks: Melee generates threat, blocks apply stun. Set bonus adds shockwave to charged melee attacks (stacks 5x).
Craft: Snail Shells from northwestern Snail Burrows.
New Weapons Breakdown
Larva Lance (Tier 1, Stabbing)
Vibe: Basic spear, great for early pokes.
Craft: Larva Spikes from park-wide Larvae.
Glacial Sting (Tier 2, Staff)
Vibe: Chills foes with icy globs.
Perks: Fresh damage, causes freeze. Charged attacks leave lingering frigid goo.
Craft: Northern Scorpion Stinger, Fresh Candy from eastern zones.
Crimson Saber (Tier 1, Slashing)
Vibe: Sleek Red Ant sword.
Craft: Red Ant Parts from southwestern Anthills.
Roach Club (Tier 2, Smashing)
Vibe: One-handed spiked club.
Tip: Keep one hand free for torches in caves.
Craft: Roach Chunks park-wide.
Scorching Orb (Tier 2, Staff)
Vibe: Fireball-flinging staff.
Perks: Spicy damage, charged attacks drop boiling goo.
Craft: Boiling Glands, Spicy Candy from southern zones.
War Hammer (Tier 1, Smashing)
Vibe: Two-handed early-game smasher.
Tip: Avoid in dark caves—pair with glow sticks.
Craft: Pebbles, Sap near starting area.
Mantis Blade (Tier 3, Slashing)
Vibe: Hefty two-handed blade.
Craft: Mantis Claws from eastern Mantis Lair.
Northern Shredders (Tier 2, Slashing)
Vibe: Dual-wield scorpion claws, auto-dashes on charge.
Craft: Scorpion Parts, Caterpillar Hairs from Ice Cream Area.
Mighty Claws (Tier 1, Slashing)
Vibe: Early dual-wield claws, dash on charge.
Craft: Lawn Mite Parts, Red Ant Parts from southwest.
Ice Sickles (Tier 3, Slashing)
Vibe: Frosty hooks with chilling attacks.
Perks: Fresh damage, freezes foes on hit.
Craft: Mite Globs from central Mite Nests.
Orb Weaver Daggers (Tier 2, Stabbing)
Vibe: Dual-wield daggers, dash on charge.
Craft: Orb Weaver Parts from central Spider Nests.
Wolf Banes (Tier 3, Stabbing)
Vibe: Venom-dripping daggers, dash on charge.
Craft: Wolf Spider Fangs from eastern Anthills.
Spider Stringer (Tier 2, Bow)
Vibe: Stabbing bow, no block (use dash to dodge).
Craft: Orb Weaver Parts from central nests.
Wolf Stringer (Tier 3, Bow)
Vibe: High-damage bow, no block.
Craft: Wolf Spider Husks from eastern zones.
Disruptor Arrow (Tier 2, Ammo)
Vibe: Shock-damage arrows with AOE blast.
Craft: Orb Weaver Parts, Shock Glands.
Flash Fuzzer (Bomb)
Vibe: Stuns Orcs with electric AOE.
Perks: Bonus stun/damage vs. Orcs.
Craft: Orc Parts from southeastern Orc Nests.
Crafting Tips for Success
Raw Science: Farm from purple blobs, Ranger Quests, or story milestones. Plenty to go around!
Stockpile Early: Grab Red Ant Parts and Larva Spikes near the starting area for quick crafts.
Outposts: Analyze resources at Ranger Stations to unlock recipes.
Cave Caution: Use glow sticks or torches with one-handed weapons (e.g., Roach Club) for dark areas.