- 1. Into the Painting (Act 1)
- 2. Renoir’s Drafts (Act 3 – Requires Esquie Rank 6)
- 3. A Peculiar Encounter (Prologue)
- 4. Flying Manor (Act 3)
- 5. Sacred River (Act 3)
- 6. The Carousel (Act 2)
- 7. Manor Dining Room Crawl Space (Act 1)
- 8. Hidden Gestral Arena (Act 1)
- 9. Sirene’s Dress (Act 3)
- 10. The Crows (Act 2)
- 10 Hidden Areas In Clair Obscur: Expedition 33 FAQs
Did you really explore Hidden Areas in Clair Obscur: Expedition 33… or just speedrun the main story? Let’s be honest—Clair Obscur: Expedition 33 might look like a linear journey at first glance, but it’s packed with secrets hiding in plain sight. We’re talking about hidden zones, secret bosses, and side quests you probably never knew existed—especially with the game’s huge overworld, limited fast travel, and barely-there navigation.
If you're the kind of gamer who loves uncovering secret corners, this one’s for you. Let’s dive into 10 Hidden Areas in Clair Obscur: Expedition 33 that you (and honestly, almost everyone) probably missed.
1. Into the Painting (Act 1)
Yep, this one’s straight outta Mario 64. Inside the Manor, check out those random paintings hanging around. One of them? Totally jump-through-able. Do that, and you’ll find yourself in a cozy hidden gallery full of dev portraits, cute dogs, and—bonus—an extra Revival Tint. Pure Easter egg magic.
2. Renoir’s Drafts (Act 3 – Requires Esquie Rank 6)
Unlock Esquie’s underwater dive by maxing out your bond, and boom—you’ll discover Renoir’s Drafts, a dark, creepy area you definitely don’t want to wander into early. Why? Simon. The hardest hidden boss in the game lives here. Come prepared... or don’t come at all.
3. A Peculiar Encounter (Prologue)
4. Flying Manor (Act 3)
Once Esquie learns to fly, resist the urge to beeline to Old Lumiere. Instead, go check out the Flying Manor, a mid-air dungeon full of eerie empty canvases, challenging mini-bosses, and Clea—Alicia’s badass older sister. Fair warning: level 70+ is recommended.
5. Sacred River (Act 3)
Monoco’s pain over Noco’s loss hits hard—but here’s the thing: you can actually bring Noco back. You’ll need to find the Sacred River, a glowing blue-lit area hidden in the overworld. But it only opens if you’re deep into Monoco’s relationship path.
6. The Carousel (Act 2)
Right outside Monoco’s Station is a snowy patch with a giant frozen carousel. Free it using a rare traversal skill unlocked via missing Gestrals. Once you solve it, you’ll snag some unique story rewards—and major emotional payoff.
7. Manor Dining Room Crawl Space (Act 1)
When you first find Maelle in the Manor, don’t just walk through like a tourist. Find four hidden switches in the Dining Room. Activate all of them, and a crawl space opens up next to the fireplace. Not the biggest loot, but hey—it’s a cool secret room nonetheless.
8. Hidden Gestral Arena (Act 1)
Think you’ve seen the only arena in the Gestral Village? Think again. There’s a Hidden Gestral Arena tucked behind a mountain west of the village. It’s brutal if you try it early—but beat it and you’ll get Pictos made for solo fights.
9. Sirene’s Dress (Act 3)
Sirene’s Island is huge, but most players miss this back entrance near a wandering Gestral merchant. It’s tied to Lune’s relationship quest and contains a boss fight that drops valuable Pictos and logs. Don't sleep on it!
10. The Crows (Act 2)
Near Visages, off the main road, lies a zone called The Crows—easy to miss, but very worth it. It hides a precision shooting challenge and an optional boss that rewards you with game-changing gear.