Everything About the NEW DISTURBANCE SYSTEM In Fisch
The NEW DISTURBANCE SYSTEM in Fisch has been introduced by the developers to fix the long-standing problems with the hunt mechanics. So, why is the DISTURBANCE SYSTEM important? Because hunts play a huge role in player progression, which means it can directly affect your gameplay. As your Roblox game guide, let's take a closer look at the details.

What's Wrong with the Current Hunt System?
Right now, the Hunt system in Fisch works completely randomly, and you can only spawn hunts using the Sundial Totem. You might use a ton of Sundial Totems and still not get the hunt you want. This has left many players frustrated and caused a lot of issues with their progress, especially when trying to get new Rods.
How Does the NEW DISTURBANCE SYSTEM In Fisch Work?
According to the developers, the NEW DISTURBANCE SYSTEM In Fisch adds a new stat to RODs called Disturbance. Here's how it works: it increases the chance for Hunts to spawn in specific areas.
Key Features of the Disturbance System:
Natural Spawn Chance: Hunt fish will still have their basic chance to spawn naturally.
Increased Chance Based on Activity: The more players fish in the designated areas, the higher the spawn chance becomes.
Multiplier Based on Player Count: The more players using Rods with the Disturbance stat in the area, the more the odds go up.
A similar mechanic already exists for Ashclaw and Earthquake, but the DISTURBANCE SYSTEM is planned to be applied to all Hunts in the game.
Different Types of DISTURBANCE SYSTEM
We're seeing two types of DISTURBANCE in the game:
Universal Disturbance: This type applies to all hunts and generally increases the spawn chance.
Preferred Disturbance: This type is specific to hunts that the rod is best suited for. This usually relates to the "Chaser Areas" where the rod performs the best.
Changes to Sundial Totem and Enchantment:
One of the biggest changes is that the Sundial Totem will now have a cooldown. We're also getting two new enchantments:
Hunter (Normal Ancient Relics): +20% Disturbance
Foresight (Exalted Relics): +50% Disturbance
These will help you increase the spawn chance.
Other Major Fisch Updates This Weekend:
Besides the NEW DISTURBANCE SYSTEM, we're getting other changes this weekend:
Pity System for Rare Rewards: A pity system is being added for rare rewards from chests. This is great news for anyone hunting for the Dead Man's Rod who has opened hundreds of chests with no luck.
Aquarium Buff: After a long time, the Aquarium is getting a buff. The exact details aren't clear yet, but it will likely include price changes or more slots.
Weather Control Totem: A new totem is being added that lets you clear the weather. This could be very useful for fishing in specific conditions.
Rod Journal Rewards: A reward system is being added for the Rod Journal. It's not yet clear if you need to complete the entire journal or if you get rewards for a specific number of rods.
Dave's Quest Nerf (Easier): Dave's Quest is being made easier. The chance to get the Boulder (currently 1 in 1 million) will probably be increased.
Conclusion
The new Disturbance system has the potential to completely change the Hunt experience in Fisch. By reducing the reliance on pure RNG and increasing the importance of community cooperation, this change could be one of the developers' best decisions yet.
This weekend, with all these updates, will be one of the most exciting times for Fisch. From the Pity System to the Aquarium Buff and the Dave's Quest improvements, everything is changing in the players' favor.
Now it's your turn—what do you think? Will this new system work?

