INK GAME Nerf and Buff Power Guide: What’s OP Now?
INK GAME nerf and buff power changes—wanna know which powers got juiced up or nerfed to oblivion?
The latest Ink Game update just dropped, and it’s shaking up the meta with some sneaky INK GAME nerf and buff power tweaks. From Quicksilver turning you into a speed demon to Player 120’s takedown getting slapped, there’s a lot to unpack. Let’s dive in and see what’s hot and what’s not!
Quicksilver: Zooming to S-Tier
Quicksilver got a massive buff, making it one of the best powers in the game. The update cranked its speed boost for every game mode, so you’re basically The Flash now. I zipped across Red Light, Green Light in seconds and soloed Glass Bridge by hopping ten panels in one go—insane! Whether it’s outrunning guards in Hide and Seek or dodging lasers in Lights Out, Quicksilver’s speed is unmatched.
Pro tip: Build up momentum before a sprint to hit max velocity. It’s so OP, I outran everyone in a public server!
Baseball Star & Weapon Smuggler: New Tricks in Red Light, Green Light
Good news—powers like Baseball Star and Weapon Smuggler are now usable in Red Light, Green Light! Baseball Star’s Hard Pitch lets you yeet enemies into next week, and I got a double kill by chucking a ball at a crowd—total chaos. Weapon Smuggler drops grenades and flashbangs, which are stupidly fun in public lobbies. I tossed a grenade during Green Light and cleared half the field.
These buffs make both powers way more versatile, especially for aggressive players.
Player 120 & Parkour Artist: Nerfed Hard
Not every power got love. Player 120’s takedown got hit bad—its cooldown is longer, and it no longer bypasses wake-up iframes in Hide and Seek. I tried it in a lobby, and the delay made it useless against quick players. Parkour Artist’s slide is slower, especially in Hide and Seek, where it’s basically crawling. I tested the slide, and it barely got me half the distance it used to. If you’re running these powers, you might wanna reroll for something like Quicksilver.
Game Mode Changes: Sky Squid & More
The update didn’t just mess with powers—game modes got tweaks too:
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Sky Squid Game: The triangle platform is bigger, so you can actually fight without slipping off. But equipping the pole takes double the time, and climbing stamina drains faster after each attempt. I got interrupted grabbing the pole and fell—RIP.
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Private Servers: New privacy sliders let you freeze timers or toggle modes, making it easier to test powers. I set the timer to zero and practiced Quicksilver’s speed—game-changer for learning the ropes.
These changes make Sky Squid tougher but fairer, while private servers are a godsend for grinding.
Pro Tips to INK GAME Nerf and Buff Power
To make the most of the INK GAME nerf and buff power changes:
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Stick with Quicksilver: Its speed buff makes it S-tier for every mode. Practice sprinting to max out your momentum.
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Spam Grenades: Weapon Smuggler’s grenades are clutch in Red Light, Green Light. Time throws for Green Light to avoid getting caught.
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Avoid Nerfed Powers: Ditch Player 120 and Parkour Artist for now—they’re too clunky post-nerf.
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Use Private Servers: Test builds with the new privacy sliders to master timings before hitting public lobbies.
I won a public server round with Quicksilver by zooming through Glass Bridge while everyone else ate dust—try it!
Is Grinding Ink Game Worth It?
Heck yeah! The INK GAME nerf and buff power changes make the game fresher than ever. Quicksilver and Weapon Smuggler are stupidly fun, and the bigger Sky Squid platform adds new strategy. Sure, some nerfs sting, but the buffs open up wild plays. For more tips and Ink Game guides, check out gggamer.net to stay on top of the meta!