The Overhaul is Complete: Analyzing the GUARD POWERS update in INK GAME

The GUARD POWERS update in INK GAME is here, and I'm back venturing into the title, having certainly not anticipated the monster shift that finally happened this morning. The dev team has, at long last, significantly upgraded the playable Guard experience. If you are struggling with the older system, you can learn how to secure the playable Guard role in INK GAME now to prepare for these changes.
Players also have the opportunity to play more game types as a Guard, utilize new powers, place eliminated players in coffins, and participate in a variety of other improved features. We are going through the highlights of the new rollout, which will completely transform the core gameplay loop.
New Roll Mechanics and Guard Powers update in INK GAME
The official patch notes reveal substantial changes to both the power acquisition system and the available Guard abilities, ensuring a more balanced and exciting experience for high-level players.
Introducing the Pity System
A Pity System module has been implemented, a feature the community has requested for an extended period. This system ensures consistent progression for dedicated players:
The Pity Roll requirement is 150 rolls on weekends.
The Pity Roll requirement is 200 rolls on weekdays.
Players are not allowed to utilize the Pity system until they reach Level 20.
New Powers Across All Rarities
The update introduces a new Guard Power corresponding to each rarity tier: Common, Rare, Epic, Legendary, and Mythic.
The most notable addition is a new Player Mythic Power called the Reality Jumper. This ability is designed for extreme versatility and chaos:
Reality Jumper: Every 110 seconds, the player gains the abilities of a random Mythic Power for 90 seconds. This is expected to be one of the most unpredictable and sought-after powers in the entire game.
Expanded Guard Gameplay and New Mechanics
The developer team has made significant strides in integrating the Guard role into previously restricted game modes, fundamentally changing the dynamic of several popular mini-games.
Guard Role Expansion
Guards are no longer confined to specific game types. Players can now select the Guard role in several additional modes:
Tug of War
Hide and Seek (This allows for a new level of strategy and body disposal mechanics, which we will detail later).
Critical Gameplay Adjustments
The update brings several minor, yet significant, quality-of-life and combat changes:
Knife Stealing: A new mechanic has been introduced where players can steal a person's knife block after successfully executing six consecutive dodges. This adds a high-risk, high-reward element to evasion.
Sniper Scope Visual Overhaul: The sniper scope has received a visual update, presenting a much cooler and clearer aesthetic when aiming. This is a subtle but welcome change for Guards confined to sniper duty.
Casket Disposal: Guards can now properly dispose of dead players using caskets, an improvement that enhances the immersion and orderliness of the game's various lobbies and arenas.
Lights Out/Dodo Control: A new ability allows Guards to initiate a "Lights Out" event, arming players for 45 seconds and adding a chaotic element to the standard lobby experience.

Initial Impressions of the New GUARD POWERS update in INK GAME
Testing the new mechanics reveals several interesting outcomes, particularly concerning map flow and player interaction.
For instance, testing the Guard role in the Hide and Seek map confirms the ability to pick up and seal defeated players. This mechanic—the ability to physically handle and dispose of bodies—adds a new layer to the meta, potentially allowing Guards to strategically deny resources or confuse opponents.
The disappearance of the traditional bunk beds from the lobby is a visually jarring change that makes the area appear oddly empty. While the new GUARD POWERS update in INK GAME introduces highly dynamic new combat and utility options, the aesthetic shift in the lobby might be revisited based on community feedback.
Ultimately, the ability to engage in a wider variety of games as a Guard, coupled with the insane power of the new Mythic abilities and the added depth of mechanics like Knife Stealing, confirms that this update has successfully delivered an essential overhaul to the INK GAME experience.